Hey everyone, It has been a busy week of cleanups, refactors, and minor quality-of-life adjustments on HiveTools. If you have used the site recently, you might have noticed things feeling a bit faster,
Hey everyone, It has been a busy week of cleanups, refactors, and minor quality-of-life adjustments on HiveTools. If you have used the site recently, you might have noticed things feeling a bit faster,
Hey everyone, I have been spending a lot of time lately looking at modernizing the available developer tools around Hive. Its not really flashy work, at least not the kind of thing that gets a giant launch trailer. But this kind of work
Hey everyone, I'm still working on NectarPay since my last post... The idea is still simple: Hive account creation options should continue to exist on the cutting edge of payment options, some are easier to automate, and some are eas
Hey everyone, I have been working on a new little tool called NectarPay. The idea is simple: Account creation has always been the awkward bootstrap problem. Someone has to claim accounts. Someone has to sponsor them. Someone has to b
Hey everyone, If you thought the market action earlier this month was intense, the last 24 hours just blew it out of the water. Hive ignited once again, but this time the scale of liquidity moving through the network was staggering. Runnin
Lately, I’ve been busy making a bunch of changes to HiveTools and Market-Viewr. This wasn’t just one big feature drop. Instead, it was a laundry list of layout cleanups, UI/UX polish, dark mode fixes, and some under-the-hood struc
Hey everyone! Today, I’m excited to announce that both hive-nectar v1.0.0 and nectarengine v1.0.0 are officially live. Even bigger news: to ensure their long-term growth and maintenance, I have moved both repositories from my pers
Hey everyone, This is one of those updates where the feature itself is useful, but the story behind it is slightly ridiculous. The Post Curation Tool in HiveTools now has a language filter. That means you can take the existing curati
This one is not a huge feature announcement. No grand architectural rewrite. Just one of those small, annoying maintenance jobs that had been bothering me for a while, and finally got fixed. I cleaned up the generated documentation for *
If you’ve been following the tabletop publishing space since the "OGL Crisis" of 2023, you probably have a mental model that looks like this: OGL is the old, broken thing; ORC is the new, better thing. Wizards of the Coast tried to pull the